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AI Insights · Timothy · January 2022

Top 5 Sports Games on Android in Australia Q4 2021

Discover the performance of the top 5 sports games on Android in Australia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Sports Games on Android in Australia Q4 2021

In Q4 2021, the top sports games on the Android platform in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of the performance of the top 5 sports game applications during this period. Data is sourced from Sensor Tower.

8 Ball Pool

Throughout the quarter, the game experienced a steady increase in weekly revenue, peaking at approximately $24.7K in the final week of December. Weekly downloads saw a notable rise towards the end of the year, reaching 5.6K in the week of December 27. Active users also exhibited growth, increasing from 43.2K at the end of September to 56.3K by the end of December.

Cricket League

Initially released in mid-October, the game saw significant weekly revenue growth, peaking at $4.1K in mid-November. Weekly downloads were highest during the week of October 25, with a remarkable 12.6K, although they later stabilized around the 1.6K mark. Active users peaked at 16.9K in early November, maintaining a relatively stable user base around the 11K to 12K range towards the end of the quarter.

Soccer Superstar

This game did not generate revenue during the quarter. However, weekly downloads remained fairly stable, peaking at 1.8K in early November. Active users hovered around the 14K to 15K mark, with a slight increase towards the end of the year, reaching 14.6K in the last week of December.

Touchgrind BMX 2

The game experienced modest weekly revenue, peaking at $221 in late October. Weekly downloads were relatively stable, with a peak of 1.6K in the week of December 20. Active users saw a gradual increase, starting at 5.3K at the end of September and ending at 5.1K by the close of December.

NBA 2K Mobile Basketball Game

The game saw a steady increase in weekly revenue, peaking at $1.8K in late November. Weekly downloads fluctuated, with a peak of 1.4K in the final week of December. Active users grew consistently over the quarter, starting at 1.4K and reaching 2.8K by the end of December.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022